
Greetings, this is Rio from the Hobby Japan FFTCG Development Team. I will be taking over for this week’s Card of the Week, where we introduce new cards from the upcoming Booster Pack “Tears of the Planet” releasing on March 28th. Nice to meet you!
This week, I will be introducing Vegnagun [25-105L].
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Vegnagun, who appears in FINAL FANTASY X-2, will make its debut in FFTCG. As you’d expect from an ancient weapon, it looks quite scary.
Vegnagun [25-105L]—emanating with such menace—is a 4CP and 10000 power Dark Forward. It has one Auto Ability and two Action Abilities. I will introduce each ability next!
Vegnagun [25-105L]’s Auto Ability is as follows: when this card is put from the field into the Break Zone, you may search for 1 Card Name Vegnagun and play it onto the field dull. This ability triggers whenever this card is placed in the Break Zone and will call forth a new Vegnagun [25-105L] from your deck, so once played, this could be a reliable card that will return to your side even after it’s broken. The card also has 10000 power, making it tough to break to begin with. A high-power card like this entering your field should give you a sense of ease.
Furthermore, if there is a character with an Auto Ability that triggers whenever “a Forward that you control is put from the field into the Break Zone,” various abilities will trigger once Vegnagun [25-105L] is sent to the Break Zone, which could be a lot of fun. Isn’t it exciting watching a single catalyst kickstart a chain reaction of effects? It feels like a classic experience whenever you play card games, and I always get a kick whenever I nail those combos.
However, because the card must be placed in the Break Zone for its ability to trigger, it won’t trigger if the card is removed from the game by Lightning [24-070L]’s Auto Ability, or if it’s returned to the player’s hand by Unei [19-119L]’s Auto Ability. So, you want to be extra careful against such abilities.
Next, let’s look at Vegnagun [25-105L]’s first Action Ability. By discarding one Dark card as a cost, you can activate Vegnagun and draw an additional card. You can discard Card Name Vegnagun or another Dark card that’s stuck in your hand and replenish your hand with a newer card, so this should come in handy whenever you’re put in a tough spot. Cycling through your hand faster also increases the likelihood of drawing your favorite cards, so that’s sure to make your matches more exciting.
Furthermore, if you can activate Vegnagun that’s returned to the field Dull with its Auto Ability, it’ll act as an incredibly reliable blocker that you could surely count on.
Lastly, Vegnagun [25-105L]’s second Action Ability allows you to break all the Forwards your opponent controls by removing 2 Card Name Vegnagun in the Break Zone from the game as a cost. The power of this ability lies in allowing you to break all of the Forwards, not just one. This means you can even break Forwards that you cannot choose due to an opponent’s ability. Moreover, you can send Vegnagun to the Break Zone on your own accord by using its first Action Ability, and although this can be done only once during a game, the cost may therefore be easier than it looks. It’ll be thrilling if Vegnagun [25-105L] is controlled by an opponent, as you’ll have to keep an eye out for your entire frontline getting wiped out as you play the game. If this were me, I might even hesitate to cast a powerful card in fear of Vegnagun [25-105L]. To avoid such a situation, I may try to remove Card Name Vegnagun from the Break Zone if I can, just for good measure.
Vegnagun [25-105L] is strong and reliable, and I look forward to seeing how this card will be utilized in decks and how players will respond whenever it’s used by an opponent.
What do you think of Vegnagun [25-105L]? Please find your own way of making this card shine. Our next installment will be the last Card of the Week for “Tears of the Planet.” Producer Kageyama will introduce a certain hero, back when he was young.